Ender Dragon (2024)

{{Extension DPL}}<ul><li>[[Ender Pearl|Ender Pearl]]<br/>{{ItemEntity|image=Ender Pearl.png|renewable=Yes|stackable=Yes (16)|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks}}An '''ender pearl''' is an [[item]] that can be thrown and [[teleport|teleports]] the thrower to where it lands, and used to craft [[eye of ender|eyes of ender]] which are required to access [[the End]].== Obtaining ===== Mob loot ===An [[enderman]] has a 50% chance to drop 1 ender pearl when killed. The drop is increased by 1 per level of [[Looting]], with a maximum of 4 with Looting III.=== Chest loot ==={{LootChestItem|ender-pearl}}A [[trapped chest]] always containing 2 ender pearls can be found in the "fake end portal" room of [[woodland mansion]]s.=== Trading ==={{IN|java}}, expert-level [[Trading#Cleric|cleric villagers]] have a {{frac|2|3}} chance to sell an ender pearl for 5 [[emerald]]s.{{IN|bedrock}}, expert-level cleric villagers sell one ender pearl for 5 emeralds.=== Bartering ===[[Piglin]]s have a {{frac|10|459}} (4.27) chance to [[barter]] 3-4 ender pearls when given a [[gold ingot]].== Usage ==Ender pearls can be thrown by pressing {{control|use}}. After it is thrown, the ender pearl is consumed, and the player teleports to where it lands, taking {{hp|5}} [[fall damage]]. Wearing armor enchanted with [[Protection]] and/or [[Feather Falling]] reduces the damage taken from the ender pearl. Ender pearls have a small cone of travel; they do not all follow the same path when thrown in the same direction. The direction and velocity of ender pearl throws is slightly randomized. They can travel about 30 blocks when thrown straight up, and up to 54 blocks forward when thrown at an optimum launch angle of ~35° (on even ground).The thrower's vertical velocity influences the throw. Hence timing a throw with a jump can increase the throwing range to 42 blocks when thrown straight up and 64 blocks forward at a 35° angle. Throwing while falling significantly decreases the range. Ender pearls collide with all [[minecart]] types, [[boat]]s, [[end crystal]]s and [[nether portal]]s, and travel through [[end portal]]s. Ender pearls that fall into the [[void]] disappear, and do not trigger the player to teleport. However, ender pearl entities (instead of dropped items) are ''not'' destroyed by lava and will teleport the player to the bottom of lava pools/lava oceans.Ender pearls have a cooldown of one second before they can be used again. The cooldown is shown in the hotbar by a white overlay on the ender pearl that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing ender pearls, they are covered with the white overlay as well.<ref>{{bug|MC-88236|||WAI}}</ref> Ender pearls can be thrown into [[end gateway]]s to reach the outer islands of the End. They can also be thrown into the [[exit portal]] to reach the player's spawn point.Ender pearl teleportation makes no sound ''itself''{{only|java}}, but does emit a "small fall" sound at the destination when applying teleportation damage to the player.=== Stasis chamber ===Ender pearls are affected by [[bubble column]]s. An ender pearl can remain afloat on top of an upward bubble column, allowing it to be stored indefinitely. A mechanism can then be triggered to make the ender pearl hit a solid surface (e.g. by closing a [[trapdoor]]), teleporting the thrower back to the setup wherever they are.=== Spawning endermites ===An ender pearl has a 10% chance to spawn an [[endermite]] when it lands. This is the only way through which endermites can spawn, without using cheats. The endermite spawns at ''the player's position'' when the pearl lands{{only|je}}, or at the pearl's landing site{{only|be}}.=== Crafting ingredient ==={{crafting usage}}== Sounds =={{edition|java}}:<br>Thrown ender pearls use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Bow shoot.ogg|subtitle=Ender Pearl flies|source=neutral|description=When an ender pearl is thrown|id=entity.ender_pearl.throw|translationkey=subtitles.entity.ender_pearl.throw|volume=0.5|pitch={{frac|1|3}}-0.5|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Bow shoot.ogg|source=player|description=When an ender pearl is thrown|id=random.bow|volume=0.5|pitch=0.33-0.5|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Ender Pearl|spritetype=item|nameid=ender_pearl|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Thrown Ender Pearl|spritetype=entity|spritename=Ender Pearl|nameid=ender_pearl|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Ender Pearl|spritetype=item|nameid=ender_pearl|id=422|foot=1}} {{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Ender Pearl|spritetype=entity|nameid=ender_pearl|id=87|foot=1}}===Entity Data===Thrown ender pearls have entity data that define various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== Achievements =={{Load achievements|Beam Me Up}}== Advancements =={{load advancements|Remote Getaway;Bullseye}}== History =={{History|java beta}}{{History||1.8|snap=Pre-release|[[File:Ender Pearl JE1.png|32px]] Added ender pearls along with [[endermen]]. |Ender pearls have no use, but can stack up to 64.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|Ender pearls are now less commonly found near bodies of [[water]] since [[endermen]] now teleport away when in contact with water. Before this version, endermen didn't attempt to teleport and were [[damage]]d/killed from water much more frequently, causing numerous ender pearls to occur around bodies of water.|Later, on a suggestion from [[wikipedia:Reddit|Reddit]] user isJesus, [[Notch]] implemented the teleporting feature for ender pearls.<ref>http://www.reddit.com/r/Minecraft/comments/kpsay/eggsnowballender_pearl_suggestiongif/c2mabfj</ref><ref>{{Tweet|notch|118614580539826176}}</ref><ref>http://www.reddit.com/r/Minecraft/comments/kss7n/twitter_ender_pearls_have_a_unique_ability_now/c2mwldd</ref>}}{{History|||snap=Beta 1.9 Prerelease 2|Added teleporting feature to ender pearls.|Using an ender pearl to teleport resulted in being kicked from servers for "hacking". This is due to a check triggering that was supposed to prevent modified clients from moving too quickly.|Ender pearls now only stack up to 16.}}{{History|||snap=Beta 1.9 Prerelease 3|Ender pearls are now used to craft [[eyes of ender]].|Ender pearls can now be found in the new [[stronghold]] altar [[chest]]s.}}{{History||1.3.1|snap=12w24a|[[File:Ender Pearl JE2 BE1.png|32px]] The texture of ender pearls has been changed.}}{{History||1.8|snap=14w02a|As part of the revamp of the trading system, cleric [[villager]]s now [[trading|buy]] ender pearls.}}{{History|||snap=14w03a|Villager clerics no longer buy ender pearls.}}{{History|||snap=14w11b|Ender pearls have a 5% chance to spawn [[endermite]]s when used.}}{{History||1.9|snap=15w31a|Ender pearls can now be thrown in [[Creative]] mode.}}{{History|||snap=15w34c|Ender pearls now have a cooldown after using them.}}{{History|||snap=15w41a|[[Villager]] clerics now [[trading|sell]] ender pearls for 4–7 [[emerald]]s, as one of their tier III trades.}}{{History|||snap=15w49a|Thrown ender pearls now take the user's motion into account. For example, an ender pearl thrown forward will land closer if the player is falling, and land farther if the player is ascending.}}{{History||1.10|snap=16w21a|Ender pearls can now teleport riders off their mounts.}}{{History||1.11|snap=16w32a|The entity ID of ender pearls has been changed from <code>ThrownEnderpearl</code> to <code>ender_pearl</code>.}}{{History|||snap=16w39a|Ender pearls can now be found in [[woodland mansion]]s' fake portal room [[chest]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 368.}}{{History||1.14|snap=18w43a|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}}{{History||1.16|snap=20w07a|Ender pearls have a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}}{{History|||snap=20w09a|Ender pearls now have a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}{{History|||snap=20w10a|Ender pearls now have a {{frac|20|411}} (~4.87%) chance of being offered by piglins when bartering, in a stack size of 4–8.}}{{History|||snap=20w20a|Ender pearls now have a {{frac|20|423}} (~4.73%) chance of being offered by piglins when bartering, in a stack size of 4–8.}}{{History||1.16.2|snap=20w28a|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}}{{History|||snap=Pre-Release 1|Ender pearls are now affected by [[bubble column]]s.<ref>{{bug|MC-125758|||Fixed}}</ref>|Ender pearls no longer get destroyed at contact with non-solid blocks.<ref>{{bug|MC-73884|||Fixed}}</ref>}}{{History|pocket alpha}}{{History||v0.14.0|snap=build 1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls. |While fully implemented, ender pearls currently have no assigned ID and are currently unobtainable in-game.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Ender pearls are now obtainable in-game.|Ender pearls can now be used to craft [[eyes of ender]].}}{{History|||snap=alpha 1.0.0.0|Ender pearls now require a 1-second cooldown.}}{{History|||snap=alpha 1.0.0.1|Ender pearl cooldown now has an animation.}}{{History||1.0.4|snap=alpha 1.0.4.0|Ender pearls can now be [[trading|bought]] from cleric [[villager]]s for 4-7 [[emerald]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Ender pearls can now be found in [[woodland mansion]]s' [[chest]]s.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, expert-level cleric [[villager]]s now [[trading|sell]] an ender pearl for 5 [[emerald]]s as part of their trade.}}{{History||1.16.0|snap=beta 1.16.0.57|Ender pearls can now be obtained from [[bartering]] with [[piglin]]s.}}{{History||1.16.100|snap=beta 1.16.100.54|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}}{{History|console}}{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}}{{History||xbox=TU7|A teleporting feature has been added to ender pearls.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}}{{History|new 3ds}}{{History||1.7.10|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==*Ender pearls can be used to teleport/move through non-[[solid block]]s without suffocation and solid blocks by pressing against the blocks and using the ender pearl at the player's feet until the player goes through.<ref>{{bug|MC-2164}}</ref><ref>{{ytl|KA1UmxraeUg}}</ref>*In ''Java Edition'', it is possible to spawn a thrown ender pearl using commands, but it does not teleport, unless it is assigned an owner.*If the player throws an ender pearl and then dies before impact while the pearl is in a loaded chunk, the pearl disappears and the player is not teleported. Pearls in unloaded chunks do not disappear if their owner dies.*If the player throws an ender pearl in Survival mode and changes to Creative mode before the pearl lands, the player is still teleported.*The player is still teleported by throwing an ender pearl and entering [[the Nether]] before it lands. The pearl is not lost if an ender pearl is thrown into a [[nether portal]] and the player travels through the portal; the pearl lands and teleports the player as usual.*If multiple ender pearls are thrown in succession, the player can be hurt only once from fall damage within about a one-second span.*If a [[player]] dies from ender pearl teleportation, the [[death message]] says: "<player> hit the ground too hard".*A thrown ender pearl faces toward the player in first-person view, while it appears rotated horizontal in [[third-person view]]. This is the case for all throwable items (ender pearl, [[egg]], [[snowball]], and all throwable [[potion]]s).*Ender pearls and [[snowball]]s have the exact same range when fired. Therefore, snowballs can be used to predict the trajectory of ender pearls, or simply for practicing ender pearl throwing. This can be very helpful when the player has to throw ender pearls in dangerous environments, such as the Nether or the End.*Despite the fact that ender pearls deal no damage to anything they're thrown at, provokable mobs (such as iron golems and piglins) will be provoked by the player if one is thrown at them.== Gallery ==<gallery>Ender Pearl Suggestion.gif|The original suggestion image for teleporting with ender pearls.Enderlake.png|Ender pearls were formerly found in [[water]], however endermen now teleport out to prevent damage.</gallery>== References =={{reflist}}== See also ==*[[End Dimension]]*[[Ender Dragon]]*[[Ender Portal]]*[[Enderman]]{{Items}}{{entities}}[[cs:Endová perla]][[de:Enderperle]][[es:Perla de ender]][[fr:Perle de l'Ender]][[hu:Véggyöngy]][[ja:エンダーパール]][[ko:엔더 진주]][[nl:Enderparel]][[pl:Enderperła]][[pt:Pérola de ender]][[ru:Жемчуг Края]][[th:ไข่มุกเอนเดอร์]][[tr:Ender İncisi]][[uk:Перлина Краю]][[zh:末影珍珠]]</li><li>[[Dye|Dye]]<br/>{{Item| title = Dyes| image = White Dye.png| extratext = View [[#Gallery|all renders]]| renewable = Yes| stackable = Yes (64)}}'''Dyes''' are a set of sixteen items used to change the color of [[wool]], [[carpet]]s, [[terracotta]], [[concrete powder]], [[glass]], [[shulker box]]es, [[bed]]s, [[candle]]s, the patterns on [[banner]]s, [[firework star]]s, certain mobs, and text on [[sign]]s and [[hanging sign]]s. {{IN|bedrock}} they can also be used to dye water in a [[cauldron]] (which is thereafter used to dye leather [[armor]]); {{in|java}} leather armor can be dyed directly. {{IN|education}} dyes can also be used to dye [[balloon]]s and [[glow stick]]s.{{IN|bedrock|education}}, [[bone meal]], [[ink sac]]s, [[lapis lazuli]], and [[cocoa bean]]s can generally substitute for [[white dye]], [[black dye]], [[blue dye]], and [[brown dye]], respectively, in crafting recipes and for use in dyeing items or mobs. However, they have other important uses that aren't related to color, and are therefore not considered true dyes. They are mentioned in this article only in regard to their use as dyeing agents; see their individual articles for complete information about them.[[File:Dye Recipes.png|400px|thumb|A guide for creating all the dyes]]== Obtaining ==<!--[[File:Dye Chart.png|350px|thumb|A guide to crafting all the dyes.{{until|java 1.14}}]]-->Dyes can be produced by crafting them from plants (mainly flowers), by crafting dyes of different colors together, by smelting plants, or by trading with a [[wandering trader]].{{loadPage|Crafting/Dye|Crafting|h3}}=== Smelting ==={{smelting|head=1|Sea Pickle|Lime Dye|0,2}}{{smelting|foot=1|Cactus|Green Dye|1||b=Lapis Lazuli|c=Any fuel|d=1}}=== Trading ===[[Wandering trader]]s can sell 3 dyes for an [[emerald]]. {{IN|bedrock}}, they can also sell 3 lapis lazuli, bone meal, cocoa beans, or ink sacs for one emerald.Apprentice-level cleric [[villager]]s sell one lapis lazuli per emerald.=== Chest loot ==={{#invoke:LootChest|base3|blue-dye,green-dye,orange-dye,light-blue-dye,yellow-dye,white-dye}}=== Other ===Ink sacs can also be created using 1 iron, 1 sulfur, and 4 oxygen in the [[compound creator]]. {{only|bedrock|education}}== Usage ==Similar to their use in crafting, [[bone meal]], [[ink sac]]s, [[lapis lazuli]], and [[cocoa beans]] can be substituted for the corresponding dye in any of the following usages unless otherwise specified.{{only|bedrock}} <!--- sections are ordered by craftable dyeable blocks, dyeable items, version exclusive sections, and non-crafting miscellaneous uses--->=== Dyeing wool and mobs ===Players can dye wool by placing [[wool]] and any dye in a crafting grid.{{Crafting|nocat=1|Any Wool|Matching Dye|Output=Any Wool}}Dyes can be {{control|use|text=used}} on sheep to change the color of the wool. Shearing a colored sheep drops the corresponding color of the wool, and the sheep retains the color when the wool regenerates. [[Breeding]] colored sheep produces a lamb colored as one of the parent sheep, or a color resulting from the combination of both parents' color. The color combining follows the same rules that dyes use – red and yellow sheep produce an orange lamb, but a blue and yellow sheep cannot create a green lamb. The unlimited reproduction of colored sheep makes dyeing and shearing sheep infinitely more efficient than just dyeing wool directly. Dye can also be used on a tamed [[wolf]] or [[cat]] to change the color of its collar from the default red to the color of the dye.=== Dyeing carpets ===Carpets can be dyed.{{Crafting |Any Carpet |Matching Dye |Output= Matching Carpet |type= Building block}}=== Dyeing terracotta ===[[Terracotta]] can be dyed by placing 8 blocks around a dye on a crafting table.{{Crafting|nocat=1|A1=Terracotta |B1=Terracotta |C1=Terracotta|A2=Terracotta |B2=Matching Dye |C2=Terracotta|A3=Terracotta |B3=Terracotta |C3=Terracotta|Output=Matching Dyed Terracotta,8}}=== Creating concrete powder ===Dyes can also be used to craft [[concrete powder]], which can then be set into their respective [[concrete]] blocks (they cannot be dyed directly).{{Crafting|nocat=1|Sand |Gravel |Sand|Gravel |Matching Dye |Gravel|Sand |Gravel |Sand|Output=Matching Concrete Powder,8}}=== Staining glass ===[[Stained glass]] can be stained by placing 8 blocks of glass around a dye on a [[crafting table]]. Just like regular glass, stained glass can be crafted into stained glass panes. The recipe for this is the same as with regular glass.{{Crafting|nocat=1|A1=Glass |B1=Glass |C1=Glass|A2=Glass |B2=Matching Dye |C2=Glass|A3=Glass |B3=Glass |C3=Glass|Output=Matching Stained Glass,8|head=1}}{{Crafting|nocat=1|A1= Glass Pane|B1= Glass Pane|C1= Glass Pane|A2= Glass Pane|B2= Matching Dye|C2= Glass Pane|A3= Glass Pane|B3= Glass Pane|C3= Glass Pane|Output= Matching Stained Glass Pane,8|type= Decoration block|foot=1}}=== Dyeing shulker boxes ===[[Shulker box]]es are generated in a light shade of purple (like the [[purpur block]]), but can be dyed any color. They can also be re-dyed as often as desired.{{Crafting |ignoreusage=1 |showname=1 |Any Shulker Box |Matching Dye |Output=Matching Shulker Box}}=== Dyeing beds ===Players can dye beds by placing a [[bed]] and any color dye in a crafting grid.{{Crafting|nocat=1|Any Bed|Matching Dye|Output=Matching Bed}}=== Dyeing candles ===Players can dye [[candles]] by placing an undyed candle and any color dye in a crafting grid.{{Crafting|ignoreusage=1|Candle|Matching Dye|Output=Matching Dyed Candle}}=== Banner patterns ==={{main|Banner#Patterns}}Dyes are used in most banner patterns to determine the pattern and color displayed.=== Dyeing armor ===[[File:DyeGraph2.png|200px|thumb|A graph showing all combinations of two dyes on a [[tunic]].]]Leather [[armor]] can be dyed by:* Crafting dyes with a piece of leather armor or leather [[horse armor]].{{Only|java}}* Dousing the leather armor or leather [[horse armor]] in a [[cauldron]] to which dyes have been added.{{Only|bedrock}}There are 5,713,438<ref>https://anrar4.github.io/DyeLeatherArmor/</ref> (34.1% of sRGB) colors leather armor can be, as it is possible to put more than one dye on the crafting bench alongside the leather armor. Armor can be dyed multiple times with previous colors affecting the final outcome. Colored armor can be reverted to their original color using a [[cauldron]] with undyed water.The game has a specific formula for calculating the color of dyed armor: each color, in the RGB color model, has a red value, green value, and blue value. For each dye in the crafting grid, and the armor itself (if it is already dyed), the red, green, and blue values are added to running totals. In addition, a running total of the highest value (be it red, green, or blue) is also kept. After this, each total is divided by the number of colors used. This effectively produces the average red, green, blue, and maximum values. The maximum value of the average RGB values is also calculated. Finally, each average RGB value is multiplied by the average maximum value and divided by the maximum of the average RGB values. The modified average RGB values are then used as the final color. This procedure can be summed up with the following equations: for each color (all "total" variables start at 0 before counting): totalRed = totalRed + redValue totalGreen = totalGreen + greenValue totalBlue = totalBlue + blueValue totalMaximum = totalMaximum + max(redValue, greenValue, blueValue) numberOfColors = numberOfColors + 1 averageRed = totalRed / numberOfColors averageGreen = totalGreen / numberOfColors averageBlue = totalBlue / numberOfColors averageMaximum = totalMaximum / numberOfColors maximumOfAverage = max(averageRed, averageGreen, averageBlue) gainFactor = averageMaximum / maximumOfAverage resultRed = averageRed * gainFactor resultGreen = averageGreen * gainFactor resultBlue = averageBlue * gainFactorDue to the way this formula works, the resulting color can never be darker than the average of the input colors and is often lighter and more saturated. Of course, the resulting color can never be lighter or more saturated than the lightest or most saturated input color. In addition, this formula never creates an RGB value higher than 255 (which would be invalid in the 8-bit RGB color model).If leather armor is renamed on an [[anvil]], it retains its name when dyed or undyed.;Mixing Samples: {{ItemSprite|Yellow Dye}} + {{ItemSprite|Yellow Dye}} = {{Tint|leather-chestplate| #{{CalcDye| yellow=2 }} | code=1}}: {{ItemSprite|Red Dye}} + {{ItemSprite|Blue Dye}} + {{ItemSprite|White Dye}} = {{Tint|leather-chestplate| #{{CalcDye| red=1 | blue=1 | white=1}} | code=1}}: {{ItemSprite|Green Dye}} + {{ItemSprite|Red Dye}} + {{ItemSprite|Pink Dye}} = {{Tint|leather-chestplate| #{{CalcDye| green=1 | red=1 | pink=1}} | code=1}}=== Dyeing firework stars ===A [[firework star]] can have a single color or a combination of up to eight colors when crafted with dyes. Adding one or more dyes to a crafted firework star adds a "fade to color" effect to it, overwriting any existing fade colors.{{Crafting |head=1 |ignoreusage=1 |ingredients=[[Gunpowder]] +<br>Any Dye (1–8) +<br>Extra ingredient (optional) |Gunpowder |Matching Dye |Diamond;Glowstone Dust;Head;Gold Nugget;Feather;Fire Charge; |Output=Matching Firework Star}}{{Crafting |ignoreusage=1 |Matching Firework Star |Any Dye |Output=Matching Firework Star |foot=1}}=== Creating balloons ===Dye can be used to craft balloons.{{only|education}}{{Crafting|nocat=1|A1= Latex|B1= Matching Dye|C1= Latex|A2= Latex|B2= Helium|C2= Latex|A3= Latex|B3= Lead|C3= Latex|Output= Matching Balloon}}=== Creating glow sticks ===Dye can also be used to craft glow sticks.{{only|education}}{{Crafting|nocat=1|A1= Polyethylene|B1= Hydrogen Peroxide|C1= Polyethylene|A2= Polyethylene|B2= Matching Dye|C2= Polyethylene|A3= Polyethylene|B3= Luminol|C3= Polyethylene|Output= Matching Glow Stick}}=== Dyeing water inside cauldrons ===Water can be dyed in a cauldron by holding any dye in the hand and pressing {{Ctrl|use}} on a cauldron filled with water.{{only|bedrock}}=== Signs ===Dye can be {{control|used}} on a [[sign]] or a [[hanging sign]] to change the text color. {{IN|bedrock}}, [[ink sac]]s cannot be used for this purpose; black dye must be used to change the text to black.=== Trading ===Apprentice, journeyman and expert-level shepherd [[villager]]s buy any of the 12 dyes for an [[emerald]].== Color values ==The "color codes" are used to determine the color imparted on sheep, wolf and cat collars, firework stars, [[beacon]] beams, and dyed leather armor. The hex value is shown in the extended tooltips of dyed leather armor; however, to set the color using an NBT data tag in a [[command]], the decimal value must be used instead. The color values for firework stars are slightly different from the ones listed below, and use [[Item colors#Firework stars|these values]] instead.{| class="wikitable" style="margin:2px; border: 1px solid silver; text-align: left;" data-description="Data values"! rowspan=2 | Description! colspan=2 style="text-align:center" | Color Code|-! Dec! <abbr title="Hexadecimal color code">Hex</abbr>|-| style="text-align:center" | White || 16383998 || {{color|#F9FFFE}}|-| style="text-align:center" | Light gray || 10329495 || {{color|#9D9D97}}|-| style="text-align:center" | Gray || 4673362 || {{color|#474F52}}|-| style="text-align:center" | Black || 1908001|| {{color|#1D1D21}}|-| style="text-align:center" | Brown || 8606770 || {{color|#835432}}|-| style="text-align:center" | Red || 11546150 || {{color|#B02E26}}|-| style="text-align:center" | Orange || 16351261 || {{color|#F9801D}}|-| style="text-align:center" | Yellow || 16701501 || {{color|#FED83D}}|-| style="text-align:center" | Lime || 8439583 || {{color|#80C71F}}|-| style="text-align:center" | Green || 6192150 || {{color|#5E7C16}}|-| style="text-align:center" | Cyan || 1481884|| {{color|#169C9C}}|-| style="text-align:center" | Light blue || 3847130 || {{color|#3AB3DA}}|-| style="text-align:center" | Blue || 3949738 || {{color|#3C44AA}}|-| style="text-align:center" | Purple || 8991416 || {{color|#8932B8}}|-| style="text-align:center" | Magenta || 13061821 || {{color|#C74EBD}}|-| style="text-align:center" | Pink || 15961002 || {{color|#F38BAA}}|}== Sounds =={{edition|java}}:{{Sound table|rowspan=2|sound=Dye.ogg|subtitle=Dye stains|source=block|description=When dye is used on a [[sign]]|id=item.dye.use|translationkey=subtitles.item.dye.use|volume=1.0|pitch=1.0/0.9/0.95/1.1|distance=16}}{{Sound table|subtitle=Dye stains|source=player|description=When dye is used on a [[sheep]]|id=item.dye.use|translationkey=subtitles.item.dye.use|volume=1.0|pitch=1.0/0.9/0.95/1.1|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Dye.ogg|source=sound|description=When dye is used on a sign|id=sign.dye.use|volume=1.0|pitch=1.0}}{{Sound table|rowspan=3|sound=Water Splash Old.ogg|source=block|description=When dye is added to a cauldron|id=cauldron.adddye|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When armor is dyed using a cauldron|id=cauldron.dyearmor|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When dye is removed from armor using a cauldron|id=cauldron.cleanarmor|volume=0.1|pitch=1.0|foot=1}}== Achievements =={{load achievements|Rainbow Collection;Tie dye outfit}}== Video =={{Video note|These videos are outdated, as it does not include details of the [[Java Edition 1.7.2|1.7.2]] update's changes to the dyeing system/production chain.}}<div style="text-align:center"><span style="display:inline-block">{{yt|8YD7oauNZHE}}</span><span style="display:inline-block">{{yt|7tETaRt7STM}}</span></div>== History =={{History|java beta}}{{History||January 3, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/2582321901/2011-here-we-go|Notch mentions adding a "paint" feature if he can figure out how.}}{{History||January 10, 2011<ref group="n">Supposed time when fragment was filmed. Based on modified date of client.jar/gui/trap.png in [[Beta 1.2]].</ref>|link=https://www.youtube.com/watch?v=cBF2ugTzXqQ&t=181s|[[File:Red Dye (pre-release).png|32px]] Shown rose red in development as part of [[Minecraft: The Story of Mojang]].}}{{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Bone Meal JE1 BE1.png|32px]] Added dyes.|[[File:Black Dye (Recreated).png|32px]] [[File:Red Dye (pre-release).png|32px]] [[File:Green Dye (Recreated).png|32px]] [[File:Brown Dye (Recreated).png|32px]] [[File:Blue Dye (Recreated).png|32px]] [[File:Purple Dye (Recreated).png|32px]] [[File:Cyan Dye (Recreated).png|32px]] [[File:Light Gray Dye (Recreated).png|32px]] [[File:Gray Dye (Recreated).png|32px]] [[File:Pink Dye (Recreated).png|32px]] [[File:Lime Dye (Recreated).png|32px]] [[File:Yellow Dye (Recreated).png|32px]] [[File:Light Blue Dye (Recreated).png|32px]] [[File:Magenta Dye (Recreated).png|32px]] [[File:Orange Dye (Recreated).png|32px]] [[File:White Dye (Recreated).png|32px]] Leftovers of old textures can be seen in [[items.png]] with 100% opacity. The white dye texture was reused for [[Sugar]].| The colors were as follows:{{verify|Did the color codes remain the same between Beta 1.2 and Java 1.11.2?}}{{:Color/Java Edition dye colors before 17w06a}}}}{{History|java}}{{History||1.1|snap=11w49a|[[Sheep]] can now regrow their [[wool]] by eating [[grass block|grass]]. Dyed sheep regrow wool in their new color.}}{{History||1.3.1|snap=12w19a|[[File:Cocoa Beans JE2.png|32px]] The texture of [[cocoa beans]] has been changed.}}{{History|||snap=1.3|[[File:bone meal changes.gif|32px]] The textures of [[bone meal]], [[cactus green]], cocoa beans and [[rose red]] have been changed. The textures have been lowered one pixel.}}{{History||1.4.2|snap=12w34a|Added the ability to dye leather [[armor]] and [[wolf]] collars.}}{{History||1.4.4|snap=1.4.3|Color codes have been changed. The colors of red, brown, blue, purple, cyan, pink, light blue, magenta and orange were adjusted a little vividly.}}{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted using dyes.}}{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary dyes.}}{{History|||snap=13w41a|[[Stained glass]] can now be crafted using dyes.}}{{History||1.8|snap=14w02a|As cleric [[villager]]s now sell lapis lazuli, all dyes have become fully renewable.}}{{History|||snap=14w30a|Added [[banner]]s, which can be dyed.}}{{History||1.9|snap=15w34a|Added [[shield]]s, which can be dyed indirectly by applying a matching [[banner]].}}{{History||1.11|snap=16w39b|Dyes are now used to change the color of [[shulker box]]es.}}{{History||1.12|snap=17w06a|Dyes are now used to craft [[concrete powder]].|Color codes have been changed. All colors are adjusted more vividly. The changes were as follows:{{:Color/Java Edition dye color changes in 17w06a}}|Light blue dye, stained glass, and stained glass panes, did not change colors in this update. This means that they still use old colors.<ref name="unchanged dyes">{{Bug|MC-214643}}<br>{{Bug|MC-214641}}</ref>}}{{History|||snap=17w15a|Dyes can now apply color to white [[bed]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.}}{{History||1.14|snap=18w43a|[[Bone meal]], [[ink sac]]s, [[cocoa beans]] and [[lapis lazuli]] are no longer considered dyes.|[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[black dye|black]], [[brown dye|brown]] and [[blue dye]]s.|"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively. |[[Glass pane]]s and [[carpet]]s can now be dyed.|[[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Red Dye JE2 BE2.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of light gray, gray, red, orange, yellow, lime, green, cyan, light blue, purple, magenta, and pink dyes, have been changed. The color texture for light blue dye was not changed to reflect the updated colors from 1.12.<ref name="unchanged dyes"></ref>}}{{History|||snap=18w44a|The color of the text on [[sign]]s can now be changed with dye.}}{{History|||snap=18w49a|Yellow dyes can now be found in [[chest]]s in [[village]] mason houses.}}{{History|||snap=18w50a|Green dyes can now be found in [[chest]]s in [[desert]] [[village]] houses.}}{{History|||snap=19w05a|Added the [[wandering trader]], which can sell any type of dye.}}{{History|||snap=19w11a|All 16 types of dyes can now be [[trading|bought]] by shepherd villagers.}}{{History||1.16.2|snap=Pre-release 2|Reversed the order of dyes to match other colored items in the [[Creative inventory]].<ref name="reverse dye">{{Bug|MC-136553}}</ref>|Regrouped dyes in the Creative inventory such that white, blue, brown, and black dyes are within and not [[cocoa beans]], [[ink sacs]], [[lapis lazuli]], and [[bone meal]].<ref name="regroup dye">{{Bug|MC-177684}}</ref>}}{{History||1.17|snap=20w45a|Added [[candle]]s, which can be dyed.}}{{History|||snap=21w03a|Added a sound for applying dyes.}}{{History|||snap=21w19a|Candles can no longer be dyed.}}{{History|||snap=Pre-release 1|Candles can now once again be dyed.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|The color of the text on [[hanging sign]]s can now be changed with dye.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Torchflower]]s can now be crafted into orange dye.|[[Pink petals]] can now be crafted into pink dye.}}{{History||1.20|snap=23w12a|[[Pitcher plant]]s can now be crafted into cyan dye.|Blue, light blue, orange, white, and yellow dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}{{History|||snap=23w14a|Pitcher plants can now craft two [[cyan dye]] instead of one.}}{{History|||snap=23w16a|Blue, light blue, orange, white, and yellow dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; blue, light blue, orange, white, and yellow dye now are in the common loot.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes. Only [[dandelion yellow]] and [[lapis lazuli]] are currently obtainable and have functionality.}}{{History||v0.3.2|[[Cactus green]] is now obtainable by smelting [[cacti]].}}{{History||v0.3.3|[[Bone meal]] is now obtainable via [[crafting]].}}{{History||v0.4.0|[[Cyan dye]], [[light blue dye]], [[lime dye]], [[magenta dye]], [[orange dye]], [[pink dye]], and [[purple dye]] are now obtainable via crafting.|[[Rose red]] is now obtainable by smelting red [[mushroom]]s.|All available dyes, excluding bone meal, can now be used to craft their respective [[wool]] color.}}{{History||v0.8.0|snap=build 1|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}{{History|||snap=build 3|[[Ink sac]]s, [[cocoa bean]]s, [[gray dye]], and [[light gray dye]] are now available in the [[creative]] [[inventory]].|Rose red can now be obtained from [[beetroot]]s.}}{{History||v0.9.0|snap=build 1|Cocoa beans can now be obtained from [[cocoa pod]]s.|The [[rose]] has been removed and replaced with a new poppy [[flower]] that can be crafted into rose red.}}{{History|||snap=build 3|All new [[flower]]s can now be [[crafting|crafted]] into dyes. Because of this, many secondary and tertiary dyes are now primary dyes.|[[Gray dye]] and [[light gray dye]] can now be obtained in [[survival]].}}{{History|||snap=build 11|[[Terracotta|Stained clay]] can now be crafted using dyes.}}{{History||v0.11.0|snap=build 1|[[Ink sac]]s can now be obtained from [[squid]].|Added the ability to dye [[wolf]] collars.}}{{History||v0.12.1|snap=build 1|Red [[mushroom]]s can no longer be smelted to obtain [[rose red]].}}{{History||v0.14.0|snap=build 1|[[Cauldron]]s now used for leather dyeing, by applying a dye to a [[water]]-filled cauldron.}}{{History||v0.16.0|snap=build 1|[[Cocoa bean]]s can no longer be crafted.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Added a ''Dye'' button for [[sheep]].|Added [[shulker]]s, which can be dyed.|Added [[stained glass]]. Stain glass cannot be [[crafting|crafted]], but purple glass generates in [[end city|end cities]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Dyes can now apply color to a white [[bed]]s.|Dyes are now used to craft [[concrete powder]].|The color palette has been changed.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Dyes can now be used for [[banner]] crafting.|Dyes can now be used to craft [[firework star]]s.|[[Stained glass]] is now [[crafting|craftable]], using dyes.}}{{History||1.4.0|snap=beta 1.2.20.1|[[Lime dye]] can now be obtained from smelting [[sea pickle]]s.|Dyes can now used to craft [[glow stick]]s and [[balloon]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Dyes can now be used to dye [[cat]] collars.}}{{History|||snap=beta 1.8.0.10|[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[brown dye|brown]], [[black dye|black]] and [[blue dye]]s, which can be crafted from [[lapis lazuli]], [[bone meal]], [[cocoa beans]] and [[ink sac]]s. This, however, the later four still use as dyes.<ref>{{Bug|MCPE-42473}}</ref>|"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively.}}{{History||1.9.0|snap=beta 1.9.0.0|Blue and white dye can now be obtained from [[cornflower]]s and [[lily of the valley]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[Glass pane]]s and [[carpet]]s can now be dyed.|Only a single dye is now required to apply a banner pattern in a [[loom]].|Various dyes except black dye, white dye, brown dye and blue dye are now [[trading|sold]] by [[wandering trader]]s.|[[File:Bone Meal JE2 BE2.png|32px]] [[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Ink Sac JE2 BE2.png|32px]] [[File:Cocoa Beans JE4 BE3.png|32px]] [[File:Red Dye JE3 BE3.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Lapis Lazuli JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of bone meal, light gray, gray, ink sac, cocoa beans, red, orange, yellow, lime, green, cyan, light blue, lapis lazuli, purple, magenta, and pink dyes have been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.210|snap=beta 1.16.210.59|The color of the text on [[sign]]s can now be changed with dye.}}{{History|||snap=beta 1.16.210.60|The ability to dye the color of the text on [[sign]]s was temporarily removed.}}{{History||1.16.220|snap=beta 1.16.220.50|The color of the text on [[sign]]s can now be changed with dye again.}}{{History||1.17.10|snap=beta 1.17.10.22|Added [[candles]], which can be dyed.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes.}}{{History||xbox=TU9|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[black dye|black]], [[brown dye|brown]], and [[blue dye|blue]] dyes, which can crafted from [[bone meal]], [[ink sac]], [[cocoa beans]], and [[lapis lazuli]].|"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively.}}{{History||ps=1.90|[[File:Bone Meal JE2 BE2.png|32px]] [[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Ink Sac JE2 BE2.png|32px]] [[File:Cocoa Beans JE4 BE3.png|32px]] [[File:Red Dye JE2 BE2.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Lapis Lazuli JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of bone meal, light gray, gray, ink sac, cocoa beans, red, orange, yellow, lime, green, cyan, light blue, lapis lazuli, purple, magenta, and pink dyes have been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE3 BE2.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes from [[Pocket Edition v0.15.4 alpha]].}}{{History|foot}}<gallery>Pre-release dyes.png|Pre-release dye textures hidden within [[Items.png]].</gallery>;Notes{{reflist|group=n}}== Gallery ==<gallery>White Dye.png|White DyeLight Gray Dye.png|Light Gray DyeGray Dye.png|Gray DyeBlack Dye.png|Black DyeBrown Dye.png|Brown DyeRed Dye.png|Red DyeOrange Dye.png|Orange DyeYellow Dye.png|Yellow DyeLime Dye.png|Lime DyeGreen Dye.png|Green DyeCyan Dye.png|Cyan DyeLight Blue Dye.png|Light Blue DyeBlue Dye.png|Blue DyePurple Dye.png|Purple DyeMagenta Dye.png|Magenta DyePink Dye.png|Pink Dye</gallery>==Issues=={{issue list}}== Trivia ==* Players can obtain each one of every color with 1 cocoa bean, 2 yellow dye, 2 ink sac, 3 green dye, 4 lapis lazuli, 4 red dye, and 6 bone meal (2 bones).* The dyed sheep breeding behavior mirrors [[wikipedia:Lamarckism|Lamarck's theory]], in which the organisms evolve inheriting the external changes and adaptations of the previous generation, transmitting them to their offspring.* In ''Bedrock Edition'', tertiary colors, along with their regular crafting recipes, can be crafted with primary colors. E.g.: Magenta can be crafted with one rose red and two bone meals.* The colors of the dyes match the chat colors in [[color codes]] except for brown (dye only), light aqua, and gold (color codes only).* The texture for light blue dye still uses the color from prior to the 1.12 World of Color update.<ref name="unchanged dyes"></ref>== References =={{reflist}}== External Links ==* Tools for calculating leather dye combination: [https://minecraft.tools/en/armor.php minecraft.tools] (webapp); [https://github.com/pudquick/pyMCdyes/ pyMCDyes] (open-source Python script, outdated); [https://anrar4.github.io/DyeLeatherArmor/ DyeLeatherArmor]: a tool for calculating an exact crafting recipe for any sRGB color{{Items}}[[Category:Dyes]][[Category:Renewable resources]][[cs:Barvivo]][[de:Farbstoff]][[es:Tinte]][[fr:Teinture]][[hu:Színezés]][[it:Colorante]][[ja:染料]][[ko:염료]][[nl:Kleurstof]][[pl:Barwniki]][[pt:Corante]][[ru:Красители]][[th:สีย้อม]][[uk:Барвники]][[zh:染料]]</li></ul>
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Birthday: 1998-02-19

Address: 64841 Delmar Isle, North Wiley, OR 74073

Phone: +17844167847676

Job: Forward IT Agent

Hobby: LARPing, Kitesurfing, Sewing, Digital arts, Sand art, Gardening, Dance

Introduction: My name is Amb. Frankie Simonis, I am a hilarious, enchanting, energetic, cooperative, innocent, cute, joyous person who loves writing and wants to share my knowledge and understanding with you.